

But maybe I am being too hard on the grind. One can say that the sense of routine and boredom can be related to the sense of dailiness one finds when they play an RPG. This is especially apt with games like Fallout 3 or Persona 3 when the course of a day and the passage of time is almost imperative and necessary for the game's narrative and experience. There is almost a bit a genius in how the grind in integrated in these games where you would do the same tasks repeatedly in a game the same way it would occur in actual daily life.
Still, the automaton grinding can be infuriating to no end both as a player and a critical theorist. It is the dumbing down of what one would think the main attraction of the interactive media to be. You become less of a participate and more of a witness. Looking at the monotony of RPGs and MMOs one wonders why this has not been a major criticism as it has in other game genres. Perhaps it is the sense of rewards such as experience or loot. Or perhaps it is something we except from the genre. Regardless, I know I will be killing (#) ____ once again when I enter the game world and "loving" every second of it.

2 comments:
That grind factor sits right on my enjoyment threshold. I always feel it to be pointless if I grind at any length. I have tried a bunch of MMOs and can't justify a subscription fee yet (I'm banking on Star Wars: The Old Republic). Even after many attempts with different character classes I still cannot enjoy Oblivion. I remain skeptical that I can enjoy Fallout 3 but I am tempted to try especially if I get a sweet lunchbox out of the equation. I don't want to admit that I'm purely anti-grind, but that facts are hitting pretty hard these days.
If you didn't enjoy Oblivion don't hold your breath for Fallout 3. It's essentially the same game mechanics but with a new skin.
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