
2. Spore Galactic Edition
3. The Sims 2 Apartment Life
4. Spore Creature Creator
5. WoW: Battle Chest
6. The Sims 2 Double Deluxe
7. World of Warcraft
8. WoW: The Burning Crusade
9. Warcraft III Battle Chest
10. Crysis
I have repeatedly heard the claim that Maxis/EA's Sims series and, hopefully for a company standpoint, the Spore series as well has World of Warcraft have cannibalized the PC market. These franchises have such a firm grip over PC sales and PC players that is difficult for any developer to make any enroachments into PC gaming. This, along with the ever pervasive issue of piracy is "killing" PC gaming.
Now, before we even touch on the factor that the PC market is a haven for digitial distribution and question the accuracy of these sales charts, I have an interesting post from the Kotaku forum from user mva5580. Here are the NPD numbers for consoles.

2. Wii Fit
3. Mercenaries 2 (360)
4. Wii Play
5. NHL 09 (360)
6. Mario Kart Wii
7. Madden 09 (360)
8. Spore Creatures
9. NHL 09 (PS3)
10. Mercenaries 2 (PS3)
So on the flip side one can say that the Wii is cannibalizing the console market. If it were not for Madden and multiple skews of the same game it is clear the Wii games are the dominant product for the market. And currently, we see an outcry from the "hardcore" to the "casual" gamer over the future direction of the gaming industry.
My prognosis, there is no cannibalism occuring as a by-product from these franchises in either the PC or console spectrum of video games. Simply, it is merely changing the landscape of the gamer demographic and increasing the number of gamers for these platforms. The hardcore--and I hate using this term--has not changed their gaming habits. People need to remember that from a design point-of-view WoW is a fairly casual MMO. But it is its addictiveness that makes its community seem hardcore. What we have is an explosion of new gamers that are increasing the number of units and profitability of specific franchises. So while these new avenues of gaming are expanding exponentially, the current or previous landscape for games has not penetrated this demographic. And believe me, eventually all of the so-called hardcore games will return to the top and casual games will reach its platou.

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