

Yet the majority of the acclaimed press for these games has gone toward these two designers. The reason I believe for this is because the designer and the developer has become synonymous with each other and thus eclipsing the role of the development team. This occurs with film as well and marks the first steps of providing authorship with the game. We want visionaries and authorship to place blame on the game's successes and failures.
There is a wonderful special called RSVP on the 1UP Show were Mark MacDonald interviewed Erik Wolpaw (writer on Portal), Dylan Cuthbert (president, Q Games), Jonathan Mak (designer, Everyday Shooter). Wolpaw and Mak have a wonderful discussion about the role of the designer and the developer and the philosophy of game design. While the philosophy Valve (the developer of Portal) is to release the utmost professional product by repeated game testing and refinement, Mak, on the otherhand, follows a very Japanese route presenting the player with the game that he wants the player the experience-faults and all. I will return to this debate about the auteur's role in games in future posts, but concluding this series on "False Perspective" whether Levine or Blow deserve this auteur label is inconsequential. The video game is a medium that yearns for intelligent authors and whether is comes from a developer or singular designer is growth that is more than welcome.